
I liked the Night Club challenges, but progression through them is too linear, blocking off access to all the courses. Similarly, the Night Club challenges (below) have no online component, and your online tourney winnings don't connect to any other part of the game.
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For example, the coin system in the last PGA game connected your career progress with the offline modes, but that's gone. The game doesn't bind the already-bare modes together to make everything relevant or engaging. Paracel Storm is only a visual wrapper and not really interactive, while Coyote Falls makes you navigate its steep drops and rocky cliffs. At launch four fantasy courses are also included, but notables Paracel Storm (the Battlefield 4 map) and Coyote Falls at the Grand Canyon are not part of the tour. The loss of The Masters/Augusta hurts not only because it's one fewer event for a FedEx Cup schedule that now only has 10 locations (more will be added after launch as free DLC), but the iconic event used to provide added focus that is missing here. Furthermore, your customization options are limited to a handful of pre-set appearance templates that are a shadow of past iterations.
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To be fair, the progression path it chooses doesn't hamper your performance on the course, and you can shape your character with attribute packages that boost specific sets of skills, but I'd rather sculpt my pro myself. You no longer manually add attribute points to specific skills when you level up – the computer ups everything automatically. Plus, part of the career mode's new progression system takes control out of your hands. Online play lacks country clubs, simultaneous multiplayer tourneys (only head-to-head play), and the create-a-challenge of years past. The freedom to mix and match gameplay options (like your swing type and assists), a gauntlet of nighttime minigame challenges, and an option for shorter career tournament rounds are nice, but they don't distract you from what's missing.

It does some things well, but they aren't enough to make it stand out.

Rory's debut isn't as bare as last year's NHL 15, nor as unplayable as Madden NFL 06 was last generation, but its charms are limited. EA Sports' franchises haven't always had easy transitions to new systems.
